BELPER AND DISTRICT SKITTTLES LEAGUE

 

RULES AND REGULATIONS


SECTION A  - ACCEPTANCE OF THE RULES

 

A1       The acceptance of these rules is a condition of entry into the Belper and District Skittles League.  Any infringement of the rules below may result in the offending team being removed from participation in the league.

 

SECTION B - ALLEY & PLAYING EQUIPMENT

 

B1       Measured from the front pin to the front of the chock hole, the alley length must be 24 feet minimum, 27 feet maximum.

 

B2       A whitewashed tinplate, minimum length 42 inches and maximum length 54 inches and between 12 and 15 inches deep. To be laid 3 feet 6 inches from the front pin.

 

B3       The Diamond to be 3 feet square and painted white.

 

B4       Balls and pins to be made of wood and to be approved by the Committee and to be kept in

good condition.

 

B5       Match pins and balls to be made available for practice before matches.

 

B6       All teams to provide a suitable scoreboard.

 

B7       Alley must be floodlight (to cover dark evenings)

 

SECTION C - PLAYERS, TEAMS & REGISTRATION

 

C1       Registration of players is open until half of the league fixtures have been played.

New players must be registered with the Fixtures Secretary 7 days prior to their first match.

 

C2       Players may register for one team only.

 

C3       Any player attempting to register for more than one team will be disqualified for one season.

 

C4       Minimum age of players to be 14 years of age.

 

C5       Any team playing an illegal player will result in that player’s score being deducted from the results sheet, each leg score being adjusted accordingly. A fine of £2 per illegal player will also be levied.

 

C6       A team shall consist of 10 players. The Captain of each team is responsible for having the names of the players on the Scoreboard before the game commences and for making sure that all players sign the match sheet before start of play.

 

C7       A minimum of 6 players per team is required before a game can commence.


C8       In the event of two or more team ending the season on the same total match points and who are involved in winner/runner up or promotion/relegation situations, the deciding factor will be the number of away legs won. If, after applying the away legs rule there is still a tie, the teams involved will play one match under normal rules and conditions on a neutral alley selected by the Executive committee. If this overall match is drawn, each player shall throw one ball in the order of the scoreboard.

 

C9       In the event of a change in the licensee of a pub or club, which is a member of the league, the new licensee may register as a player after the official deadline. However they must be registered with the Fixtures Secretary 7 days prior to their first game.

 

 

SECTION D - PLAYING RULES

 

D1       Matches will be played on Thursdays. Teams sheets are to be registered by 8.30pm for 8.45pm start.

 

D2       Matches can be played before the date of the fixture, provided that the Chairman or Fixtures Secretary is notified and on agreement of the two captains. These matches must be played in the week prior to the fixture. This is not to be done more than 3 times in a season by any one team.

 

D3       Home team are to provide stackers up.

 

D4       Players named but failing to appear by the agreed start time are allowed no pins per leg.

 

D5       Only one player per team may throw off their three legs, throwing at numbers 1, 5 and 11. Captains must be notified. Abuses will be penalised.

 

D6       Matches are to be played in the following format:

 

            Team A: Player 1 to Player 10 (1st leg)

            Team B: Player 1 to Player 10 (1st leg)

            Team B: Player 10 to Player 1 (2nd leg)

            Team A: Player 10 to Player 1 (2nd leg)

            Team A: Player 1 to Player 10 (3rd leg)

            Team B: Player 1 to Player 10 (3rd leg)

 

D7       The two captains are in charge of the match and they will decide whether a pin is up or down. Captains to check leg scores. Scores cannot be altered once the captains have signed the results sheet.

 

D8       Each player to be kept in check as he throws from the starting block.

 

D9       Each player must have one foot in the starting block and the other behind the block. The ball must leave the hand on or before the first step forward from the starting block.

 

D10     Each ball must be thrown clear over the whitewashed tin plate and the front pin to be knocked direct before any pins count.

 

D11     A ball not delivered correctly from the starting block or not clearing the tin plate shall be declared a NO BALL.

D12     a)         All pins knocked down by a NO BALL must be counted as dead and taken off,

EXCEPT the front pin which must be re-set but does not contribute towards the score.

b)         If all remaining pins are knocked down by a second ball being a NO BALL then the remaining ball is forfeit.

c)         If all remaining pins are knocked down by a second ball being a valid ball, the               knocked down pins shall count and the same pins shall be re-set in the same positions except the front pin.

d)         In the event of the second ball being a NO BALL (which follows a valid scoring first ball), knocking down all of the remaining pins, no pins are re-set and the remaining ball is forfeit.

 

D13     When a player has released the ball he/she must not run over the tin or this will be deemed a

            NO BALL. Stackers must note that when the last ball is thrown, they must walk around the tin.

 

D14     Two point per leg are awarded to the winning team, one point for a drawn leg.

 

A bonus point will be awarded to the team with the highest aggregate pin total in a league game. In the event of a tie, each player present shall throw one ball in order of the scoreboard. If the throw off score is tied, each player shall throw again until the point is won by one team.

 

D15     In the event of a ‘ball a man’ situation, only the players present at the end of normal play may participate. No pins will be allowed for an absent player.

 

D16     All balls are to be thrown under-arm.

 

SECTION E - COMPETITIONS

 

E1        Teams entering the knock out five a side competition may register up to seven players. Any five of which are eligible to play in any round. The players should be named on the competition entry sheet.

 

E2        In cup-ties, if the overall match is drawn, each player shall throw one ball in order of the scoreboard.

 

E3        All cup, five-a-side, singles and pairs matches will be played on Sundays with a roll call at 12.30pm. Anyone not present at the end of the roll call will not be eligible to participate.

 

E4        All semi finals and finals in knockout competitions will be played on neutral alleys using home balls and pins.

 

E5        There will be trophies awarded for the highest three ball and nine ball scores. In the event of these scores being accrued against a team subsequently resigning from the league, the INDIVIDUALS score will stand.

 

E6        All competition semi finals and finals to be played over five legs.

 

E7        Any team which does not enter any of the singles, pairs and five-a-side competitions will not be considered as a venue for any round of the aforementioned competitions.

 

E8        In all competitions the submission of the results sheet will be the responsibility of the winning team, pair or individual.

 

SECTION F - MEETINGS

 

F1        All league meetings to be held on Mondays, starting at 7.30pm prompt.

 

F2        All clubs must send a representative to meetings. Failure to do so will incur a £3.00 fine. The club will also forfeit its right as a venue for the next round of the competitions and will be noted as if drawn out as a venue. Failure to attend a second meeting will incur a fine of £6.00 with further infringements incurring fines at an increasing scale of £3.00.

 

F3        The Annual General Meeting commences at 7.30pm prompt. Any team late for roll call cannot be guaranteed selection for the following season.

 

F4        One vote per club is permitted at the Annual General Meeting.

 

SECTION G - GENERAL RULES

 

G1       The home team Secretary or Deputy to send a completed result sheet to the Fixtures Secretary within four days of the match being played. Failure to do so will incur a £3.00 fine.

 

G2       If teams cannot fulfil a fixture due to extenuating circumstances, the dispute will be settled by the Executive Committee.

 

G3       Any team who cannot fulfil a fixture will forfeit points and must let the opposing team have 48 hours notice or £10.00 will be charged for food provided.

 

G4       In the event of a team withdrawing from the league having completed more than half of their fixtures, a fine of £40.00 will be levied and the results to halfway will stand. Any fixtures completed after that point will be annulled. In the event of a club withdrawing before halfway, a fine of £25.00 will be incurred and all results will be annulled.

 

G5       All protests must be made in writing to the Secretary within 14 days of the notification of a Committee decision, accompanied by a £3.00 deposit, which will be refunded if the protest is successful.

 

G6       If any protests are submitted to the Committee, a representative from each club concerned will be invited to attend the meeting.

 

G7       The Committee has the power to deal with any matter not covered by these rules and conditions and in all cases the Executive Committees decision is FINAL.

 

G8       All suggested amendments to these rules are to be sent to the League Secretary in writing one month prior to the AGM. The League Secretary is to distribute a copy of the proposals and amendments to each club two weeks prior to the AGM.

 

G9       No more than three persons from any one pub/club to be on the Executive Committee.

 

G10     Clubs are responsible for the behaviour of their players, members and supporters at ALL games and at the presentation evening. Failure to comply will lead to action being taken by the Executive Committee against the clubs involved. Action could be in the form of team fines, individual fines, bans or suspensions from the league.

 

G11     Any team playing in the league the previous season and through no fault of their own has had to move pub or club will be allowed to play in the division appropriate to the old team. Provided no representative is present at the AGM from the previous pub or club.

 

SECTION H – DISBANDMENT OF THE LEAGUE

 

H1       If, at any time, a minimum of two committee members believe that it is not possible for the League to continue to operate due to a lack of finance or insufficient participants, then they can submit a request in writing to the Chairman for an Extraordinary General Meeting to be called.

 

H2       The Chairman must arrange for an E.G.M. to take place within four weeks of the date of the request. All teams who, at the date of the E.G.M. are participants in the activities of the League, may appoint one representative to attend this E.G.M. where the matter will be debated.  All members of the Committee must be present.

 

H3       After suitable debate a vote will be taken on whether the League shall be disbanded.  All the attendees (except the Chairman) will have one vote.   A simple majority will be required and in the event of a tie, the Chairman shall have the casting vote.

 

H4       In the event of the disbandment of the Belper & District Skittles League, the Treasurer shall be responsible for the payment of any outstanding invoices received from the League’s creditors.

 

H5       In the event of any funds remaining in the League’s account(s) after such payments have been made, these will be donated a registered U. K. charity or equally split between a number of registered U. K. charities.

 

H6       The Committee at the time of disbandment shall be responsible for deciding to which charity or charities the residual funds are donated.

 

Under these circumstances, the Treasurer shall be responsible for

 

a)      ensuring that these donations are made within four weeks of the date of the E.G.M. at which the decision is made to disband the League

 

and

 

b)      ensuring that all funds are cleared from the League’s account(s) and such account(s) are closed within six weeks of the date of the E.G.M. at which the decision was made to disband the League.

 

H7       In the event of insufficient funds being available in the League’s account(s) to pay all creditors then sufficient funds to cover the shortfall must be raised by means decided by the Committee at the time of disbandment.

 
 
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